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He noticed and found it interesting that I found it so funny. When looking for another, he pointed to our professor, who ended up becoming his next victim, for lack of a better term. He started with a couple who were eventually rejected. Richardson was looking for players for the coop round. There was almost never a moment that I wasn’t either laughing or shouting along with Richardson, with one exception: When I was playing. The style of humor was exactly what I needed that Friday night.
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My experience with the Dark Room was quite an enjoyable one. The aesthetic, the interactivity, and everything else with the show worked very well for it. Almost, if not, all of the sounds were provided by Richardson’s frenetic performance, producing hilarity with every single line given. Meanwhile, the sound of the Dark Room was simple, but perfectly fit the nature of the performance. This approach helped me immerse myself in the performance, making it far more enjoyable than a similar show without the effects would be. It was outlandish, over-the-top, and all around felt like playing a video game. On the subject of the aesthetic of the performance, it was perfectly fitting for the tone of the show. The whole show was geared to allow the audience to participate as much as possible, even when a member is not the one playing and stuck in the dark room. He would use the same lines every time when describing the same events, allowing audience participation in the recitation of the various lines. It was an incredibly immersive experience as well, due to the way Robertson performed his character as the Master of the Dark Room. There were moments where we had to vote whether or not the current player survived or died in the room. Even when not playing, I still felt part of the game due to the way you could talk to the other members of the audience, and especially the other players.
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In terms of the show itself, it works wonderfully for an interactive experience. The game is wild, funny, and an experience you will not want to miss. However, there is a two-person Co-op round, where he chooses two people who he hopes will not get along, and the final democracy round where every member of the audience is playing at the same time. For example, there is an option to choose Czech Pockets, which prompts the response that your pockets were made in the Czech Republic/Czechia (because they can’t decide on a name for themselves…) Generally, only one person is playing at a time. As a player progresses through the game, the choices seem to make less sense. Sometimes, he would choose someone and deny them after a single sentence for seemingly arbitrary reasons, adding to the hilarity that is the show. After introducing the rules of the game, which are quite simple, Robertson chose volunteers from the audience to play. The hilarious show runs about one hour and features Robertson heckling the audience, calling every person Darrin, and shouting so much that it’s a true miracle that he still has a functioning larynx. And, to speak the truth, he is not far off. He describes it as “The World’s Only Live-Action Video Game”. The Dark Room is an interactive, text-based adventure game hosted by comedian John Robertson. T-shirt with the loading screen of the Dark Room